Given a 32-bit signed integer, reverse digits of an integer.
Example 1:
Input: 123 Output: 321
Example 2:
Input: -123 Output: -321
Example 3:
Input: 120 Output: 21
Note:
Assume we are dealing with an environment which could only store integers within the 32-bit signed integer range: [−231,  231 − 1]. For the purpose of this problem, assume that your function returns 0 when the reversed integer overflows.
Solution 1 in C++
#include <iostream>
#include <math.h>
using namespace std;
class Solution {
public:
    int reverse(int x) {
        int y=x;
        long ret=0;
        long valid_range = pow(2,31);
        while(y)
        {
            ret *= 10;
            ret += (y %10);
            cout << ret << " - " << y << endl;
            y /= 10;
        }
        if ((ret<valid_range*(-1)) || (ret>(valid_range-1))) return 0;
        return ret;
    }
};
int main(void)
{
    Solution s;
    int testcase;
    
    testcase = 123;
    cout << testcase << " -> " << s.reverse(testcase) << endl;
    testcase = -123;
    cout << testcase << " -> " << s.reverse(testcase) << endl;
    testcase = 120;
    cout << testcase << " -> " << s.reverse(testcase) << endl;
    testcase = 1534236469;
    cout << testcase << " -> " << s.reverse(testcase) << endl;
    return 0;
}
Solution 2 in C++
class Solution {
public:
    int reverse(int x) {
        int rev = 0;
        while (x != 0) {
            int pop = x % 10;
            x /= 10;
            if (rev > INT_MAX/10 || (rev == INT_MAX / 10 && pop > 7)) return 0;
            if (rev < INT_MIN/10 || (rev == INT_MIN / 10 && pop < -8)) return 0;
            rev = rev * 10 + pop;
        }
        return rev;
    }
};
Solution 3 in Java
class Solution {
    public int reverse(int x) {
        int rev = 0;
        while (x != 0) {
            int pop = x % 10;
            x /= 10;
            if (rev > Integer.MAX_VALUE/10 || (rev == Integer.MAX_VALUE / 10 && pop > 7)) return 0;
            if (rev < Integer.MIN_VALUE/10 || (rev == Integer.MIN_VALUE / 10 && pop < -8)) return 0;
            rev = rev * 10 + pop;
        }
        return rev;
    }
}